Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 06, 2009, 07:54 PM // 19:54   #1
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Advertisement

Disable Ads
Default Buff Flurry

In order to make some of the henchmen contest builds more viable to the AI, I have a suggestion: buff flurry enough to replace frenzy and drop sprint from the warrior bars.

Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss. But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
Winterclaw is offline   Reply With Quote
Old Oct 06, 2009, 09:00 PM // 21:00   #2
Wilds Pathfinder
 
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
Default

i think the henches will be fine with frenzy, they shouldnt be used and when they are....i hope its on the other team..let the bad teams roll bad players(or in this case, bad ai).

also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners.

flurry would also get abused by other professions if in tactics.
majikmajikmajik is offline   Reply With Quote
Old Oct 06, 2009, 09:51 PM // 21:51   #3
Forge Runner
 
Join Date: Jan 2007
Default

Quote:
Originally Posted by majikmajikmajik View Post
i think the henches will be fine with frenzy, they shouldnt be used and when they are....i hope its on the other team..let the bad teams roll bad players(or in this case, bad ai).

also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners.

flurry would also get abused by other professions if in tactics.
I abuse flurry enough on an IW mesmer even with no attribute, lol.
Bob Slydell is offline   Reply With Quote
Old Oct 06, 2009, 09:58 PM // 21:58   #4
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Quote:
Originally Posted by Winterclaw View Post
But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
The only problem is that most warrior pressure doesn't come from skills. There's a reason assassins abuse this and warriors don't. It simply isn't worth even putting on an AI bar unless you tone down the damage reduction, but you can't reduce that too much or people will start using it over frenzy.

8 seconds and 15% damage reduction @13 str would probably be OK. Give wammo newbies something half-decent to play around with too.
FoxBat is offline   Reply With Quote
Old Oct 06, 2009, 10:09 PM // 22:09   #5
Lion's Arch Merchant
 
Join Date: Dec 2007
Profession: P/Me
Default

Or you know take frenzy on human players instead of henchmen.
Evil Eye is offline   Reply With Quote
Old Oct 06, 2009, 10:24 PM // 22:24   #6
Wilds Pathfinder
 
Join Date: Sep 2006
Location: WI
Profession: Mo/
Default

it's fine. besides they already said they were going to update the AI.
and if it's still a problem just(here it comes) bring people. *gasp*
turbo234 is offline   Reply With Quote
Old Oct 06, 2009, 10:27 PM // 22:27   #7
Jungle Guide
 
Xsiriss's Avatar
 
Join Date: May 2008
Default

This thread should just be called 'need more/better warrior IAS''. I agree,flurry is one of the skills that needs to be buffed as with it's short duration it can be a real energy bitch.
Xsiriss is offline   Reply With Quote
Old Oct 06, 2009, 10:38 PM // 22:38   #8
Ascalonian Squire
 
Bellus's Avatar
 
Join Date: Aug 2009
Default

Quote:
Originally Posted by Chrisworld
I abuse flurry enough on an IW mesmer even with no attribute, lol.
That's all it's good for.
Quote:
Originally Posted by Winterclaw
In order to make some of the henchmen contest builds more viable to the AI, I have a suggestion: buff flurry enough to replace frenzy and drop sprint from the warrior bars.
Another thought is to make special versions of all the skills hencmen will use. You know, give them their own manageable variations, which they'll not abuse.. or trip over.
Quote:
Originally Posted by Winterclaw
Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss.
Nice. I'd start using it myself.. probably.
Bellus is offline   Reply With Quote
Old Oct 06, 2009, 10:40 PM // 22:40   #9
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

Quote:
Originally Posted by Evil Eye View Post
Or you know take frenzy on human players instead of henchmen.
I agree that would be best.

Foxbat, I am thinking a duration of about 3...10 and a damage reduction of 30...15. Give it an 8 second recharge as well.
Winterclaw is offline   Reply With Quote
Old Oct 06, 2009, 10:57 PM // 22:57   #10
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Moving it to tactics and add +time and -reduction on damage would be great. With a 10 point att breakpoint maybe ? . About
Flurry 5e stance 10sec rech , Tactics :
For 2....8....12 secs you attack 25% faster but you deal 30%..... 20%.....15% less damage.
I dont know, gotta play with numbers a lil more.
Tenebrae is offline   Reply With Quote
Old Oct 07, 2009, 12:34 AM // 00:34   #11
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

A buff to Flurry would be more a buff to players that use the skill than those who take the henchmen that carry it. As it stands, I don't think Flurry is that bad off that it needs a buff.

But to put it on the future Warrior henchmen bars that currently have Frenzy is a good idea.
Shayne Hawke is offline   Reply With Quote
Old Oct 07, 2009, 01:05 AM // 01:05   #12
Wilds Pathfinder
 
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
Default

Quote:
Originally Posted by Chrisworld View Post
I abuse flurry enough on an IW mesmer even with no attribute, lol.
thats becuz its no attribute, and, its not abused lol
majikmajikmajik is offline   Reply With Quote
Old Oct 07, 2009, 04:51 AM // 04:51   #13
Forge Runner
 
Join Date: Jan 2007
Default

Quote:
Originally Posted by majikmajikmajik View Post
thats becuz its no attribute, and, its not abused lol
The dmg reduction dosen't affect IW.
Bob Slydell is offline   Reply With Quote
Old Oct 07, 2009, 05:07 AM // 05:07   #14
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

This would make Flurry more used, but it still wouldn't be particularly good. Henchmen don't belong in PvP anyway, so if people choose to use them then thay should take the negative with the positive - if they get reaction times of a millionth of a second (if any at all) then they should have builds they can stuff up.

/signed for PvE, perhaps.
__________________
Marty Silverblade is offline   Reply With Quote
Old Oct 07, 2009, 08:09 AM // 08:09   #15
Wilds Pathfinder
 
Join Date: Sep 2006
Location: WI
Profession: Mo/
Default

also remember flurry is a very popular choice for sins. change this skill enough and sins will pretty much be limited to frenzy.
turbo234 is offline   Reply With Quote
Old Oct 07, 2009, 04:01 PM // 16:01   #16
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by Bellus View Post

Another thought is to make special versions of all the skills hencmen will use. You know, give them their own manageable variations, which they'll not abuse.. or trip over.

Now that's an interesting idea. Have a PvP/PvE split as well as a PvP Henchmen/PvP player skill split.

Say... just have the frenzy that the AI uses only cause 1.5x the damage instead of double (to counteract their crummy AI), but ONLY allow those henchmen to have that skill.
HawkofStorms is offline   Reply With Quote
Old Oct 07, 2009, 09:02 PM // 21:02   #17
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Quote:
Originally Posted by HawkofStorms View Post
Now that's an interesting idea. Have a PvP/PvE split as well as a PvP Henchmen/PvP player skill split.

Say... just have the frenzy that the AI uses only cause 1.5x the damage instead of double (to counteract their crummy AI), but ONLY allow those henchmen to have that skill.
Because this idea certainly won't upset the people that didn't like playing against AI.
Reverend Dr is offline   Reply With Quote
Old Oct 07, 2009, 09:15 PM // 21:15   #18
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Nope, because even with overpowered skills, henchmen AI would still make them worse then a normal player.... well... most "normal" players. You know, not flare warriors.
HawkofStorms is offline   Reply With Quote
Old Oct 07, 2009, 11:51 PM // 23:51   #19
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

Quote:
Originally Posted by Reverend Dr View Post
Because this idea certainly won't upset the people that didn't like playing against AI.
They'll bitch and whine and keep playing.

I say sure, go ahead and do it.
Zahr Dalsk is offline   Reply With Quote
Old Oct 09, 2009, 01:37 AM // 01:37   #20
Wilds Pathfinder
 
Perfected Shadow's Avatar
 
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
Default

Just increase the duration to 8-10 seconds imo.
Perfected Shadow is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:36 AM // 08:36.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("